CHAPTER 1 – DIGITAL LITERACY
1) Computers
- An electronic device, operating under the control of instructions stored in its own memory
- A computer keeps data, instructions, and information on a storage media (CD/DVD)
- A computer keeps data, instructions, and information on a storage media (CD/DVD)
Accepts data (input) ⟶ Processing ⟶ Produce information
(output)
-Types of computers
- Laptop
- Tablet
- Desktop
- Server
2) Mobile and Game Devices
- Smartphone
- Digital camera
- Portable media player
- E-book reader
- Game console
🔷Input🔷
➤ Keyboard
- To
enter data and instructions into a computer or mobile device
➤Pointing Device
➤Speak Data Instruction
➤ Scanner
- A
light-sensing input device that converts printed text and images into a form
the computer can process
🔶Output🔶
- Any
hardware component that conveys information from a computer or mobile device to
one or more people
➢ Printers
➢ Display
➢ Speakers
- Earphones
- Headphones
- A worldwide collection of networks that connects millions of businesses,
government agencies, educational institutions, and individuals
- The world wide web(www)↝ global library of information available to anyone connected to the Internet
- Web↝ consists of a worldwide collection of electronic documents, each of which is called a webpage
- Website↝ a collection of related webpages
- Web server↝ computer that delivers requested webpages to your computer
- Browser↝ software that enables users with an Internet connection to access and view webpages on a computer or mobile device. (chrome,firefox,etc)
- Search engine↝ software that finds websites, webpages, images, videos, news, maps, and other information related to a specific topic. (google, yahoo)
- Online social network↝ (fb, instagram, twitter)
↳ communications device is
hardware capable of transferring items from computers and devices to
transmission media and vice versa
Differences between Home and Business Networks
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Home Network
|
Business Network
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Connect to the Internet
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Facilitate communications
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Share a single high-speed Internet connection
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Share hardware
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Access photos, music, videos, and other content
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Share data, information, and software
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Share devices
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Play multiplayer games
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Connect game consoles to the Internet
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Subscribe to and use VoIP
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6) Uses of Technology in Society
➸ Education
➸ Government
➸ Finance
➸ Retail
➸ Entertainment
➸ Health Care
➸ Travel
➸ Science
➸ Publishing
➸ Manufacturing
7) Types of Users:
Home User
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Office User
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Mobile User
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Power User
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Enterprise User
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